Str 10, +1 Dex 7 End 8 Int 4, -1 Edu 8 Soc 11, +1 From Terra Background Skills Melee Combat-0 Gun Combat-0 Streetwise-0 Computer-0 Broker-0 Attempt Terran Navy, failed Draft: Terran Army Rank 0, Gun Combat-1 Carousing-0 Gunnery-0 Mechanics-0 Vehicle-0 Survival: yes, Commission: no Event: Street Fighting. You fight a battle in an urbanized area. Gain one of Recon, Stealth, or Streetwise. Stealth-1 Gambling-1 Reenlist: yes Army term 2 Survival: yes, Commission: no Event: Garrison. You are assigned to garrison duty. Gain one of Admin-1, Recon-1, or Streetwise-1. Recon-1 Comms-1 Reenlist: yes Army term 3 Survival: yes, Commission: yes, Advancement: no Rank-1, Lt. Event: Multi-Species Unit. You are assigned to a multi-species unit. Gain Linguistics and an Ally. Linguistics-1 +Ally Admin-1 +1 Dex Reenlist: yes Army term 4 Survival: yes, Advancement: no Event: Hostile World. You are assigned to a world with a hostile or wild environment. Gain one of Animals, Mechanics, or Zero-G. Zero-G-1 Gun Combat-2 aging: no effect choosing to not re-enlist Benefits: 25000 Cr, Weapon, +Ally left the Army as a 34 year old Lieutenant Elite term 1 Survival: going for glory -3, yes Commision: no Rank 0 (Analyst) Admin-1 (already had it) Basic training: Advocate-0 Event: Conspiracy. You are invited to join a conspiracy against the current government. If you refuse their offer, gain an Enemy. If you accept the offer, throw Bribery 8+ or Liaison 8+. If you succeed, gain one of Bribery, Liaison, or Tactics. If you fail, throw Advocate 10+ to avoid spending a term in Prison. I refuse. +Enemy (saving +3 to use on future Event roll) Liaison-1 Aging: no effect Reenlist: yes Elite term 2 Survival: going for glory -2, yes Commission: no Event: Interstellar Tour. You go on a tour, visiting several different worlds. Gain Animals, Linguistics, or Zero-G. Zero-G-2 +1 Str Aging: 2d6-6+2 = 11-6+2=7=no effect Reenlist: yes Elite term 3 (+5 carryover for an event) Survival: going for glory -2, 5-2+1=4, yes Commission: no Event: Political In-Fighting. You have the opportunity to criticize, or even bring down, a questionable political leader. If you refuse and support the leader, gain an Ally. If you attempt to discredit them, roll Liaison 8+ or Social Standing 8+. If you succeed, increase any Level-0 skill to Level-1. If you fail, take a -1 SOC. I attempt to discredit: Liason = 2d6+1+5=9+1+5=15, which is exceptional success Order of Gaia medal, +2 on next Advancement or Commission Broker-1 Sciences-1 Aging: 2d6-7+2=8-7+2=3, no effect Reenlist: no must retire Benefits: +1 Edu, 100000 Cr, Explorer's Society Now age 18+7x4=46